Creatures
4 Judge's Familiar
4 Loyal Pegasus
4 Dryad Militant
4 Soldier of the Pantheon
4 Boros Elite4 Eidolon of Countless Battles
4 Precinct Captain
4 Spirit of the Labyrinth
Other Spells
2 Spear of Heliod
2 Banishing Light
4 Brave the elements
Land
20 Plains
Sideboard
2 Archetype of Courage
2 Banisher Priest
2 Banishing Light
2 Gift of Orzhova
2 Glare of Heresy
2 Oppressive Rays
3 Pacifism
(Check out the deck at Tapped Out.)
Creatures, creatures, and a few more creatures, please! This deck wants a ton of creatures out by turn 3 or 4, which is easy to do with so many one-drops. The rule I had for one-drops was that each one needed to have at least 2 power, or a useful effect on the board.
Judge's Familiar has only 1 power, but it forces my opponent to play differently. Hopefully it gives me one more turn before a Dissolve or a Supreme Verdict. In the late game, it is a flier that can wear a bestow pretty well to get in some evasive damage. The angry owl is usually sideboarded out against non-control decks.
Boros Elite also only has 1 power, but his battalion ability is pretty potent if I can get it to trigger on turn 3. Alone he's pretty weak. Along with Loyal Pegasus, I try not to have the Elite out on turn 1.
Precinct Captain is a surprise all-star to me. I didn't play during the previous block (RTR) so I haven't seen him in play too often. His first strike keyword makes him very difficult to block and when he gets through he leaves a creature to chump block if I need, or help boost the Eidolon of Countless Battles.
Speaking of the Eidolon, Mr Countless Battles is what this deck wants to build up to.I prefer to bestow him, but even as a creature he has the potential to do huge amounts of damage. It is easy to have 5 creatures out by turn 4, when he can be bestowed, perhaps on the turn 1 Judge's Familiar to boost it with a +6/+6. Turn 4 wins are definitely possible with this deck.Moving from the creatures in the main deck, I have Spear of Heliod, Banishing Light and Brave the Elements.The spear is an easy include for the +1/+1 to help my creatures deal more damage/survive a little longer. Brave the Elements is an auto-include; it works to save my creatures from wrath effects and makes them near-unblockable if I need to swing in for the win. Banishing Light is the only card in the main deck from Journey Into Nyx mostly because I wanted a way to get rid of Detention Spheres and planeswalkers. It's a pretty strong and flexible card in many situations.
I'm not going to go too deep into the sideboard except to note that the 'soft' removal cards Oppressive Rays and Pacifism count as auras when determining the strength of the Eidolon of Countless Battles.I have had several hands with both Spears of Heliod, meaning unless my opponent gets rid of the first one somehow, the second is a dead card due to the legendary rule. I'm considering swapping one out for the Hall of Triumph for another +1/+1 effect that can be on the board at the same time.




